Case Study · Experiential Branding + Museum Design

Client
Coca-Cola

A working bottling plant.
A Coca-Cola museum.

How The Brand Bee turned a live Coca-Cola plant in India into an experiential brand destination - a single visitor route built as a railway journey, eleven zones deep, with something to touch, play, sit in or photograph at every stop.

11
Museum zones designed
28
Spaces branded across two floors
3,000
Students through the museum each month
Client
Coca-Cola
Industry
Beverages - Manufacturing
Region
North India
Duration
9 Months
Scroll the story
01The Client

The most widely distributed product on earth.

Coca-Cola runs a portfolio in India that goes well past the red can - Thums Up, Sprite, Limca, Maaza, Fanta, Minute Maid, Kinley, Schweppes, Coke Zero, Diet Coke and smartwater all sit under the same roof.

The site we were given was a bottling plant in North India. A real production floor with real shift patterns. It also had a visitor route running straight through it, walked by school groups, distributors, trade partners and company guests.

The building had everything a factory needs and nothing a brand needs. Blank reception, blank corridors, blank canteen, and a visitor gallery that was really just a walkway with structural columns in it.

Industry
Beverages · Manufacturing
Service focus
Experiential branding & museum design
Region
North India

Objectives

01

Build a museum inside a working plant, without moving a wall or stopping a line.

02

Turn 130 years of brand history into something visitors do, not something they read.

03

Give the full India portfolio a place in the story, not just Coca-Cola.

04

Carry the brand into every other room - reception, canteen, offices, corridors.

05

Spec it so it could be quoted, approved and fabricated space by space.

02The Challenge

A factory tour shows you how. It never shows you why.

Coca-Cola wanted the why. Roughly 130 years of history, a dozen brands, an India story running back to 1950, and a cultural footprint spread across cricket, football, music and Christmas. All of it had to land between the entry door and the exit door - on an audience that is mostly school children.

The route was fixed, the line could not stop, and the brand could not switch off at the museum door.

A

A plan we could not change

No walls could move. The museum had to work inside the floor plan the plant already had, including a corridor of structural columns nobody could remove.

B

Production never stops

Every material had to be safe, cleanable and installable around a live bottling line. That ruled out a lot of what a museum would normally reach for.

C

Twelve brands, one walk

Coca-Cola is the headline, but Thums Up, Limca, Maaza and the rest all needed a place in the story without turning the route into a product catalogue.

D

Reading is not remembering

A wall of panels loses a school group in the first zone. The history had to be something they could walk into, stand in, play with and photograph, or none of it would stick.

03Our Approach

Stop designing displays. Start designing things people can do.

We stopped treating the museum as a series of panels and treated it as a route with stops, then gave every stop something for the visitor to actually do. Stand in it, sit beside it, play it, leave a message on it, photograph it. The same thinking carried into the rest of the building, down to the door handles.

1

One idea for the whole route: the Coca-Cola Express

  • The route became a railway station. Visitors enter through a tunnel and leave through one.
  • In between, a platform with brick arches, gas lamps, a station clock, a striped awning kiosk and a Coca-Cola truck pulled up alongside.
  • Platform signage does the work the brand voice usually does - Beware of Coke Bubbles, Share a Message.
  • A station gave the walk a direction, so nobody wanders, and gave every zone a reason to sit where it sits.
2

Eleven zones, each with one job

  • Coca-Cola History and Interesting Facts open the route, straight off the entry tunnel.
  • Product Display shows the full India portfolio. Cricket Zone and FIFA Zone carry the sponsorship story.
  • Coke Studio covers music, Ads of the World covers the advertising, Jacobs’ Pharmacy goes back to 1886 and the first glass sold.
  • Polar Bear and Coca-Cola & Santa Claus cover the characters the brand put into popular culture. CSR closes on the India commitments.
  • The rule was simple. No zone repeats another zone’s story.
3

Facts on the things people already walk past

  • Twenty structural columns in the visitor gallery, each wrapped in a two foot fibre bottle cap carrying a single fact.
  • Coca-Cola sold 25 bottles in its first year and now sells 1.8 billion a day. Fanta has 70 flavours worldwide. Maaza means fun in five Indian languages. Limca has led the cloudy lemon segment since 1971. Schweppes has been going since 1783.
  • Twenty two caps across twelve brands, each in its own cap colour, so the portfolio introduces itself while somebody is just walking.
  • The obstruction became the content.
4

Set pieces built to stop people

  • The secret formula vault, tracked from Pemberton in 1886 to the formula returning to Atlanta in 2011.
  • The Contour Bottle, explaining a shape designed to be recognised by feel in the dark, across nine bottles from 1899 to 2007.
  • The India timeline, 1950 to 2017, run as a filmstrip band.
  • A space wall - eleven by eight feet of orbit with a real can floating in a lit acrylic case, because Coke was the first soft drink consumed in outer space.
  • Coke Studio got its own room. A full wall of bottles backed with light spelling out Sound of the Nation, a drum kit, a guitar and enough floor to stand in front of it. That room exists to be photographed.
5

Interactive touchpoints, not display cases

  • Share a Message on the station platform - a board the visitor writes on, so the route ends with them leaving something behind rather than only taking something away.
  • The Coke Studio room set up as a stage, not an exhibit. A drum kit, a guitar and a mic stand you can stand behind, in front of a wall of lit bottles. It is the photograph everybody leaves with.
  • The polar bear on a bench with room left beside it, so the character becomes a seat and a photo rather than a statue behind a rope.
  • A real Coke can floating in a lit acrylic case on the space wall, wired to its own point. The fact is an object you look into, not a caption you read past.
  • Product Display pours down the wall and lands as light on the floor, so the splash breaks at the visitor’s feet as they walk through it.
  • The bottle cap columns sit at eye level along the walking line, so facts get picked up in motion instead of at a standstill.
6

The brand does not stop at the museum door

  • Wayfinding became road signage. Waiting St., Brew St. and Bubble Room run as green highway boards with a stop sign at the junction.
  • Room signage became six inch bottle caps - Administration Office, Canteen, Training Room, Production Office, Store Office, Shipping Office.
  • Canteen quotes cut into wooden chopping boards inside the serving area, hashtag graffiti built from bottle silhouettes outside it.
  • Conference room word cloud, bottle evolution painted onto the first floor brick wall, hanging photo grids in the MD offices, a training room ceiling of scattered logo tiles.
  • Office windows in red see-through film reading Manufacturing, Bottle, Syrup, Packaging, Capping, Labelling. Frosted contour bottles on the glass doors. Push and pull plates as bottle openers.
7

Specced so it could actually be built

  • Every space numbered, drawn and written up on its own sheet - location, type, size, material, and a status line the client could sign against.
  • Acrylic non-lit 3D letters, vinyl, frosted vinyl, one way vision, sunboard 3mm, MDF with metal structure, fibre, graffiti, natural wood, metal plate with two side vinyl.
  • Coca-Cola approved space by space instead of approving a mood, and the fabricators quoted off the same document the client had signed.

Capabilities enabled

Experiential brandingMuseum & experience designInteractive touchpointsZoning & visitor flowSet piece designWayfinding & signage systemsEnvironmental graphicsFabrication specificationApproval management
The Work

The museum, and the stories on its walls.

Design work from inside the plant - the route, the rooms built to be stood in and photographed, and the panels that carry the history.

The museum, built as a journey

Zoning, the station platform, and the two rooms designed to stop people rather than move them.

The whole route, on one plan
01 · Museum Zoning

The whole route, on one plan

Entry and exit as tunnels, eleven zones between them. History and Facts open the walk, Product Display and the sponsorship zones sit mid route, Coke Studio and CSR close it out.

The station, built indoors
02 · Set Piece

The station, built indoors

Brick arches, gas lamps and a striped awning kiosk turn a plant corridor into a platform. The signage carries the voice - Beware of Coke Bubbles - and Share a Message hands the wall back to the visitor.

Sound of the Nation
03 · Set Piece

Sound of the Nation

The Coke Studio room. A full wall of bottles backed with light, a drum kit and a guitar, built as a place to stand rather than a place to read.

The portfolio, pouring
04 · Product Display

The portfolio, pouring

Bottles overhead and splashes running down the wall onto the floor, one per brand, so the full India range introduces itself in a single view.

The stories on the walls

Four panels doing the history, the design story, the India story and the one fact nobody expects.

Where the formula is kept
05 · Story Panel

Where the formula is kept

The vault panel. Pemberton in 1886 through to the formula coming home to Atlanta in 2011, closing on the line that only a few people in the world know it.

The Contour Bottle
06 · Story Panel

The Contour Bottle

Why the shape exists. Designed to be recognised by feel in the dark or lying broken on the ground, tracked across nine bottles from 1899 to 2007.

India, 1950 to 2017
07 · Story Panel

India, 1950 to 2017

The India timeline as a filmstrip band. First bottling plant, the 1993 return, the World Cup trophy tour, Support My School, Coke Zero.

The first soft drink in space
08 · Set Piece

The first soft drink in space

Eleven by eight feet of orbit, with a real Coke can floating in a lit acrylic case set into the wall. The one panel that needed its own electrical point.

04Results

A museum 3,000 students walk through every month.

School groups are the biggest single audience on the route. Around 3,000 students come through in a normal month, on top of distributors, trade partners and company guests.

0
Students walking the museum in an average month
0
Zones designed across a single visitor route
0
Numbered spaces specced and approved across two floors
0
Structural columns turned into brand storytelling
0
Bottle cap fact designs produced for the gallery
0
Brands from the India portfolio given their own moment
MetricResult
Student footfallApprox. 3,000 students through the museum per month
Museum design11 zones, entry to exit, inside the existing floor plan
Visitor gallery20 columns wrapped as 2 ft bottle caps, 22 fact designs
Portfolio coverage12 brands, each with its own cap colour and story
Environmental brandingReception, canteen, admin, conference, MD offices, training room, production corridor, staircase, washrooms
SpecificationEvery space numbered with location, size, material and approval status
05The Outcome

A plant that makes the drink and explains the brand.

A visitor now walks in through a tunnel and comes out onto a station platform. They pick up a dozen facts off the columns without being asked to read anything, sit beside the polar bear, walk through a splash of light on the floor, stand in front of a wall of lit bottles long enough to take a photo, leave a message on the board, and go out through the other tunnel with the India story in the right order.

Around 3,000 students come through in an average month, which makes the school visit the single biggest use the route gets. The plant tour was the reason to come. The museum is what they remember.

The rest of the building holds the same line. The wayfinding is road signage. The room names are bottle caps. The canteen quotes are on chopping boards. Nothing drops out of character between the museum and the front desk.

Net effect

One bottling plant turned into a brand experience around 3,000 students walk through every month - eleven zones built to be stood in rather than read, and twenty eight branded spaces around them.

Deeptanshu Bansal
Founder & CEO, The Brand Bee
MelioraTowards Better
Towards Better

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